Strings Words Characters | |||
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36 513 3,804 |
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All strings | Browse Translate Zen |
36 513 3,804 |
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Approved strings | Browse Translate Zen |
36 513 3,804 |
|
Translated strings | Browse Translate Zen |
Overview
Project website | kodi.tv/addons/omega/category/screensavers | |
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Instructions for translators | ||
Translation license | GNU General Public License v2.0 or later | |
Translation process |
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Source code repository |
https://github.com/xbmc/visualization.shadertoy.git
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Repository branch | Nexus | |
Last remote commit |
Merge pull request #117 from weblate/weblate-kodi-add-ons-look-and-feel-visualization-shadertoy
94e1ee2
gade authored 9 months ago |
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Last commit in Weblate |
Translated using Weblate (Spanish (Spain) (es_es))
52c9bb4
Hosted Weblate authored 3 months ago |
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Weblate repository |
https://kodi.weblate.cloud/git/kodi-add-ons-look-and-feel/visualization-shadertoy/
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File mask | visualization.shadertoy/resources/language/resource.language.*/strings.po |
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Translation file |
Download
visualization.shadertoy/resources/language/resource.language.de_de/strings.po
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Last change | Sept. 29, 2021, 6:34 a.m. | |
Last change made by | Kai Sommerfeld | |
Language | German (de_de) | |
Language code | de_de | |
Text direction | Left to right | |
Number of plurals | 2 | |
Plural type | One/other | |
Plurals | Singular | 1 | Plural | 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, … |
Plural formula | n != 1 |
10 days ago
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 36 | 513 | 3,804 | |||
Approved | 100% | 36 | 100% | 513 | 100% | 3,804 |
Waiting for review | 0% | 0 | 0% | 0 | 0% | 0 |
Translated | 100% | 36 | 100% | 513 | 100% | 3,804 |
Needs editing | 0% | 0 | 0% | 0 | 0% | 0 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 0% | 0 | 0% | 0 | 0% | 0 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 0% | 0 | 0% | 0 | 0% | 0 |
Quick numbers
and previous 30 days
Trends of last 30 days
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Hosted words
+100%
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Hosted strings
+100%
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Translated
+100%
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Contributors
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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ksooo
Translation approved |
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36 | File in original format as translated in the repository | gettext PO file | |||||||
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36 | All strings, converted files enriched with comments; suitable for offline translation | CSV | gettext MO | gettext PO | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
The file [B]presets.json[/B] is used to define custom shaders.
A custom path to the shader files (GLSL) can be declared in the add-on settings.
Contents of [B]presets.json[/B] should be:
[I] 1.[/I] Name of preset. Either hardcoded string or defined in [I]resources/language/.../strings.po[/I]
[I] 2.[/I] GLSL shader to use. If no custom path was declared, the default [B]resources/[/B] will be used. Set custom path to './' to use shaders from the same path as your [B]presets.json[/B] file.
[I] 3.[/I] Channel value 0. Defines the texture to use (e.g. PNG file). Can also be set to "audio" to pass related stream data within texture. The PNG and GLSL files should be located in the same directory.
[I] 4.[/I] Channel value 1 definition.
[I] 5.[/I] Channel value 2 definition.
[I] 6.[/I] Channel value 3 definition.
[I] 7.[/I] [I][Optional][/I] append string [B]"gl_only"[/B] to make this preset only available to OpenGL.
[B]Example:[/B]
[COLOR white][COLOR green]{[/COLOR] [COLOR blue]"presets"[/COLOR]:[
[COLOR gray]/* Default way used by the addon itself */[/COLOR]
[ [COLOR red]"The Disco Tunnel by poljere"[/COLOR], [COLOR red]"discotunnel.frag.glsl"[/COLOR], [COLOR red]"tex02.png"[/COLOR], [COLOR red]"tex15.png"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Description defined in strings.po */[/COLOR]
[ 30100, [COLOR red]"audioeclipse.frag.glsl"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Define custom file paths */[/COLOR]
[ [COLOR red]"My own one"[/COLOR], [COLOR red]"/path/to/glsl/my.frag.glsl"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]"/path/to/pngs/my_image.png"[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Preset only available to OpenGL (see 7) */[/COLOR]
[ [COLOR red]"Polar Beats by sauj123"[/COLOR], [COLOR red]"polarbeats.frag.glsl"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR], [COLOR red]"gl_only"[/COLOR] ],
[COLOR gray]/* GLSL and PNG files are in the same folder as presets.json */[/COLOR]
[ [COLOR red]"Another one"[/COLOR], [COLOR red]"./another.frag.glsl"[/COLOR], [COLOR red]"./my_01.png"[/COLOR], [COLOR red]"./my_02.png"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Select texture image by file name, use default "resources/" dir */[/COLOR]
[ [COLOR red]"Fractal Land by Kali"[/COLOR], [COLOR red]"fractalland.frag.glsl"[/COLOR], [COLOR red]"tex02.png"[/COLOR], [COLOR red]"tex15.png"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR] ]
][COLOR green]}[/COLOR][/COLOR]
Benutzerdefinierte Shader werden in der Datei [B]presets.json[/B] definiert.
In den Addon-Einstellungen kann ein benutzdefinierter Pfad für Shader-Dateien (GLSL) hinterlegt werden.
Inhalt von [B]presets.json[/B] sollte sein:
[I] 1.[/I] Name der Voreinstellung. Entweder fixe Zeichenkette oder definiert in [I]resources/language/.../strings.po[/I]
[I] 2.[/I] Zu verwendender GLSL-Shader. Wenn kein benutzerdefinierter Pfad festgelegt ist, wird standardmässig [B]resources/[/B] verwendet. Benutzerdefinierten Pfad auf
[B]./[/B]‚./‘ setzen, um Shader aus dem Pfad zu nutzen, in dem die Datei [B]presets.json[/B] sich befindet.[I] 3.[/I] Kanalwert 0. Legt die zu nutzende Textur fest (e.g. PNG file). Kann auch auf „audio“ gesetzt werden, um in der Textur enthaltene Stream-Daten weiterzugeben. Die PNG- und GLSL-Dateien sollten sich im gleichen Verzeichnis befinden.
[I] 4.[/I] Definition für Kanalwert 1.
[I] 5.[/I] Definition für Kanalwert 2.
[I] 6.[/I] Definition für Kanalwert 3.
[I] 7.[/I] [I][Optional][/I] die Zeichenkette [B]„gl_only“[/B] anhängen, um diese Voreinstellung nur für OpenGL zu nutzen.
[B]Beispiel:[/B]
[COLOR white][COLOR green]{[/COLOR] [COLOR blue]"presets"[/COLOR]:[
[COLOR gray]/* Default way used by the addon itself */[/COLOR]
[ [COLOR red]"The Disco Tunnel by poljere"[/COLOR], [COLOR red]"discotunnel.frag.glsl"[/COLOR], [COLOR red]"tex02.png"[/COLOR], [COLOR red]"tex15.png"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Description defined in strings.po */[/COLOR]
[ 30100, [COLOR red]"audioeclipse.frag.glsl"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Define custom file paths */[/COLOR]
[ [COLOR red]"My own one"[/COLOR], [COLOR red]"/path/to/glsl/my.frag.glsl"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]"/path/to/pngs/my_image.png"[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Preset only available to OpenGL (see 7) */[/COLOR]
[ [COLOR red]"Polar Beats by sauj123"[/COLOR], [COLOR red]"polarbeats.frag.glsl"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR], [COLOR red]""[/COLOR], [COLOR red]"gl_only"[/COLOR] ],
[COLOR gray]/* GLSL and PNG files are in the same folder as presets.json */[/COLOR]
[ [COLOR red]"Another one"[/COLOR], [COLOR red]"./another.frag.glsl"[/COLOR], [COLOR red]"./my_01.png"[/COLOR], [COLOR red]"./my_02.png"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR] ],
[COLOR gray]/* Select texture image by file name, use default "resources/" dir */[/COLOR]
[ [COLOR red]"Fractal Land by Kali"[/COLOR], [COLOR red]"fractalland.frag.glsl"[/COLOR], [COLOR red]"tex02.png"[/COLOR], [COLOR red]"tex15.png"[/COLOR], [COLOR red]"audio"[/COLOR], [COLOR red]""[/COLOR] ]
][COLOR green]}[/COLOR][/COLOR]